Customize your videogame levels using our graphic levels editor or using your own code
When the gravity is needed for the game, like in platforms games, it must be added to the level, so that it will affect all the level game objects previously defined as gravity affected (any game object that could jump or fall like characters, creatures, moving objects, etc.)
For adding an existing game object to the level, you must choose it and add it to the level game objects list. The given game object will be shown at the level canvas and you could move it selecting the game object positioning mode (with the hand). For editing a game object visual depth related to the other game objects, you must change its Z coordinate value. The elements with lower Z values are placed behing the elements with bigger Z, so the backgrounds must have the lowest Z coordinate values.
Once all the game objects are placed you must save the level. Next tutorials explain how to add CheckPoints to the level to control events, automatic saving, level upgrade...
This tutorial will be created soon, when the project enters the next developing phase.